MS3 NPC ZBrush Models.

Andrew Phelan 2010 Looter Polypainted ZBrush Model

Andrew Phelan 2010 Looter Polypainted ZBrush Model

Andrew Phelan 2010 Looter ZBrush Model

Andrew Phelan 2010 Looter ZBrush Model

Andrew Phelan 2010 Looter Polypainted ZBrush Model Variations

Andrew Phelan 2010 Looter Polypainted ZBrush Model Variations

Andrew Phelan 2010 Looter Polypainted ZBrush Model Variations

Andrew Phelan 2010 Looter Polypainted ZBrush Model Variations

Andrew Phelan 2010 Looter Polypainted ZBrush Model Variations

Andrew Phelan 2010 Looter Polypainted ZBrush Model Variations

Andrew Phelan 2010 PMC ZBrush Model

Andrew Phelan 2010 PMC ZBrush Model

Andrew Phelan 2010 PMC ZBrush Model Variations

Andrew Phelan 2010 PMC ZBrush Model Variations

Andrew Phelan 2010 PMC ZBrush Model Variations

Andrew Phelan 2010 PMC ZBrush Model Variations

Andrew Phelan 2010 PMC ZBrush Model Variations

For
Sony Liverpool and Evolution Studios.
Description

These are the ZBrush models created for the NPC characters for MS3 .
They use a shader system in game to create the different variations of models from a single instance.There was also a RPG tweek attached to the shader so parts of the texture could be RGB colour shifted.
The two NPCs are the Looters and the PMC .
The Looters had their textures generated from the polypainted model and then had a final tweak in Photoshop.
The PMC characters had their textures painted up in Photoshop as the colour for them was not decided till near the end of the project.
Variation renders are to follow.